11 extensions found

After Not Doing Something by Ron Newcomb

Version 2/150410 for Inform 7 6L38

Allows us to write rules that happen after an action fails, such as 'After not examining or searching something'

Approaches by Emily Short

Version 7/150415 for Inform 7 6L38

Approaches provides a GO TO place action which allows the player to move through visited rooms to a new location. It also allows other characters to traverse the map to named locations. It is designed to work with Locksmith by Emily Short. Version 7 drops the erroneous requirement of the Plurality extension, which was still mentioned in Version 6.

Consolidated Multiple Actions by John Clemens

Version 3/150419 for Inform 7 6L38

An extension to consolidate action reports when performing an action on multiple objects, such as with 'take all'. Requires Hypothetical Questions by Jesse McGrew. Version 3 updated by Emily Short for 6L38 compatibility.

Editable Stored Actions by Ron Newcomb

Version 10/150410 for Inform 7 6L38

This extension extends section 12.20 of Writing With Inform. The individual parts of a stored action -- actor, noun, second noun, action name -- can be changed directly. Also exposes new parts: request, text, participle, preposition, number, and each kind of value.

Implicit Actions by Eric Eve

Version 13/150410 for Inform 7 6L38

Provides implicit taking, opening, closing, locking and unlocking actions for a variety of cases where this makes for smoother game play. The extension also defines phrases which make it easy to define additional implicit actions if desired. Version 11 can be used with Locksmith by Emily Short (although Implicit Actions covers most of what Locksmith does, and in most cases it will be better to use Implicit Actions without Locksmith). Requires Version 5 (or above) of Text Capture by Eric Eve.

Limited Implicit Actions by Eric Eve

Version 3/150410 for Inform 7 6L38

A cut-down version of Implicit Actions for use where code size may be restricted and the full functionality of Implicit Actions is not needed. Requires Plurality by Emily Short and is compatible with Locksmith by Emily Short.

Locksmith by Emily Short

Version 12/140507 for Inform 7 6L38, 6L02

Implicit handling of doors and containers so that lock manipulation is automatic if the player has the necessary keys.

Modified Exit by Emily Short

Version 6/150410 for Inform 7 6L38

Changes the handling of the EXIT action, allowing commands such as EXIT PLATFORM and GET OUT OF CHAIR, making characters leave enterable objects before traveling, and altering the default interpretation of >OUT when the player is neither inside an object nor in a room with an outside exit. Updated for adaptive text.

NPC Implicit Actions by Eric Eve

Version 4/150410 for Inform 7 6L38

A basic extension of the Implicit Actions extension into actions carried out by NPCs. This extension automatically includes Implicit Actions.

Object Response Tests by Juhana Leinonen

Version 6/150410 for Inform 7 6L38

A development tool for testing all actions on any given object - or one acton on all objects - at once to see whether the game's responses are sensible.

Small Kindnesses by Aaron Reed

Version 13/140501 for Inform 7 6L38

Provides a number of small interface improvements for players, understanding commands like GO BACK and GET IN, an EXITS command which automatically runs after failed movement, a USE verb, and more. Compatible with Modified Exit and Approaches by Emily Short, Keyword Interface by Aaron Reed, and Implicit Actions by Eric Eve.