Numbered Disambiguation Choices by Aaron Reed Search for other extensions by this author Approved for the Public Library

Versions

Download version 7/140501For Inform 7 6L38

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Description

Numbers the options in disambiguation questions, to help new players and solve the 'disambiguation loop' problem caused by indistinguishable objects.

Tags disambiguation parser

Documentation

This extension is designed to solve two problems with disambiguation questions. First: many newcomers to IF do not realize that they can just type an identifying word to answer the question, causing frustration as they retype their whole command all over again each time this occurs. Second, it's all too easy for a disambiguation question to be triggered that does not provide enough information to differentiate between the two items-- either the author did not supply enough adjectives, or the adjectives are not part of the way the object names are printed. In either case this leads to the dreaded "disambiguation loop," where the question keeps repeating and one or more of the objects cannot be referred to at all. Numbered Disambiguation Choices addresses both issues by printing (and then understanding) numbers before each object in a disambiguation question. Players can type just the number (or an identifying word or new command, as normal) to continue. By default, the extension will reset the numbers as soon as the player types a command which does not contain a number. This is because in testing players would often try to refer to other objects in the disambiguation list by their number in subsequent turns. If you want to change this so numbers can only be used immediately after a disambiguation question is asked, add the following to your code: Every turn: follow the Numbered Disambiguation Choices reset disambiguables rule. A final note: if your code involves parsing the closing parenthesis character -- ) -- you'll need to remove or overrule the "Numbered Disambiguation Choices strip closing parenthesis rule". By default, the extension removes this character from input, since some players try to be too literal when answering the disambiguation question. Example: * Curio Shop - A setting littered with opportunities for confused input. *: "Curio Shop". Include Numbered Disambiguation Choices by Aaron Reed. The Curio Shop is a room. A dog is an animal in Curio Shop. A cast iron hot dog, a hot plate, a hot iron, a dog collar, a copy of Dog Fancier magazine, and a 16mm film are in Curio Shop. A 16mm film canister is in Curio Shop. Test me with "x dog / 1 / x hot / x dog / 2 / x 3 / take film / 1) 16mm film". Normally, players would never be able to refer to the dog or the 16mm film, since no adjectives are defined that could distinguish them from the dog collar or the 16mm film canister. Though a somewhat contrived example here, this situation is all too easy for authors to accidentally create.